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Ebook Free The Immersive Worlds Handbook: Designing Theme Parks and Consumer Spaces

Ebook Free The Immersive Worlds Handbook: Designing Theme Parks and Consumer Spaces

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The Immersive Worlds Handbook: Designing Theme Parks and Consumer Spaces

The Immersive Worlds Handbook: Designing Theme Parks and Consumer Spaces


The Immersive Worlds Handbook: Designing Theme Parks and Consumer Spaces


Ebook Free The Immersive Worlds Handbook: Designing Theme Parks and Consumer Spaces

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The Immersive Worlds Handbook: Designing Theme Parks and Consumer Spaces

About the Author

Scott Lukas is a key writer, speaker, and consultant on Themed Entertainment. He has written numerous books and articles on the subject of theme parks, shopping malls, themed spaces, video games and other contemporary consumer spaces. In the last five years, he has become a recognizable industry speaker and has provided keynote addresses and workshops in Germany, Orlando and California, including at the Themed Entertainment Association conference and Disney/ABC/Pixar events. He has been recognized with four teaching awards in his field.

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Product details

Paperback: 336 pages

Publisher: Focal Press; 1 edition (August 15, 2012)

Language: English

ISBN-10: 9780240820934

ISBN-13: 978-0240820934

ASIN: 0240820932

Product Dimensions:

9 x 0.8 x 9 inches

Shipping Weight: 1.8 pounds (View shipping rates and policies)

Average Customer Review:

4.6 out of 5 stars

5 customer reviews

Amazon Best Sellers Rank:

#805,171 in Books (See Top 100 in Books)

It's refreshing to find a design guide that doesn't begin and end with the Disney parks. They get the odd mention here and there, but this book goes far and wide in looking for examples to demonstrate its principles. And it doesn't shy away from bad examples either.There's lots of interviews from across relevant industries and lots of practical information.If John Hench's 'Designing Disney' is the theoretical design manual, this is the practical one - aimed not just at amateur devotees and students, but management and staff at existing facilities wanting to go a step further.My only real gripe was with some of the chapter layouts - some headings and section breaks are poorly defined. Images are also often poorly captioned. Minor issues though.Not a simple read, but worthwhile.

A very descriptive well written book, destined to provoke thought on cutting edge themed design. A must have reference book for arcitects, designers, and decorators to learn from and reference regularly!

Inspiring and Wonderfully organized and written for people in the field of UXUI and exhibition design too.

This book does a great job of being both academic and entertaining. The examples and illustrations are nice and give great examples of all the aspects of creating an immersive world. One of the best features of this book is the layout which helps in the entire design process highlighting things that might be overlooked as well as providing the rationale behind the various aspects of designing such worlds.

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The Immersive Worlds Handbook: Designing Theme Parks and Consumer Spaces PDF

The Immersive Worlds Handbook: Designing Theme Parks and Consumer Spaces PDF

The Immersive Worlds Handbook: Designing Theme Parks and Consumer Spaces PDF
The Immersive Worlds Handbook: Designing Theme Parks and Consumer Spaces PDF


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